Desmume opengl vs softrasterizer. 9. Desmume opengl vs softrasterizer

 
9Desmume opengl vs softrasterizer  3

Thanks to such " soft " formulation, our framework is able to (1) directly. This seems to be a relatively easy fix. System specs. Opengl has an unrelated issue where the textures are not rendered properly. --3d-engine=ENGINE [gtk] Select available 3d emulation: 0 = 3d disabled 1 = internal desmume software rasterizer (default) 2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help) DeSmuME 0. 2. Even if you have sub-HD monitor you can choose lower resolution and separate Desmume screens anyway so there is no reason to not implement higher resolution. 2. You signed out in another tab or window. 0 conformant and is a big reason why id Tech 6 games like DOOM and Wolfenstein II are. The bug remains regardless of Window Size, magnification filters, DirectDraw Software or Hardware mode, and Soft Rasterizer's settings. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. . going with OpenGL would have the advantage of allowing it to be ported to, say, the Switch Wait wait wait, isn't the Switch Vulkan 1. At some point they added a hack which prevents the black lines to the OpenGL renderer. #2 2013-03-19 18:25:42. Heya all, ive been playing several games with desmume (0. Also I can't change the 3D rendering Engine form SoftRasterizer (before I think I changed it to OpenGL 3. ago. If FPS is the issue, up the Frame Skip setting. 23 MB. SoftRasterizer (w/o fog) there are no options to improve graphics quality apart from what you see in the 3d settings configuration. check your 3d renderer settings and upgrade or downgrade your gpu drivers (and change config > display method) also the rpi probably had dynarec turned on by default. TWEWY, I hit new game and it just goes black. this conflicts with your original premise of not using filters, and at any rate, makes no difference beyond whether it's blurry or not. DeSmuME X432R is an unofficial mod version of DeSmuME DS Emulator. The two default options are SoftRasterizer and OpenGL. On the 3D settings, I'm using SoftRasterizer and I have all the boxes checked, and the Depth Comparision. 9. Higher resolutions work fine with the software rasterizer. choosing softrasterizer fixes it. Golden Sun:. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?Use software colour conversion during OpenGL screen rendering. the question is about opengl vs softrasterizer. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon. and combined this with the softrasterizer's own fragment processing. SVN r4515 -> I can't be tested. 9. If your graphics card or driver has major problems then the OpenGL renderer can stress it enough to make the computer unstable. Literally, the rasters are the rakes ( unrelated implement named from the same Latin root) or scanlines of the image, so they might be interally represented as rows of a. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. config/desmume for config file, saves and savestates. Last edited by roioros86 (2015-03-16 05:00:50) Offline #18 2015-03-18 04:26:00. 10 versions) Shin Megami Tensei: Devil Survivor #1191; Other rendering is poor (toggle between opengl and softrasterizer renderers to get. This is theoretically more accurate than OpenGL mode, but there still. Offline. . To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. Press “A” on “Config” and then go to “Emulation Settings. But if I'm not wrong, they didn't bothered with the sw renderer (so it still has this issue). try changing between opengl and softrasterizer. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. In Windows, the default hotkey to do this quickly is numpad minus. Have tried a plethora of options in ATI Catalyst, got Vsync enabled and triple buffering, does nothing. 0 is now available for download! This release brings cleanup tools for orphaned data, file hash searching for the scraper, the ability to change systems sorting from the GUI and much more. win7sp1_gdr. Below are plugins you can use for DeSmuME X432R: OpenGL renderer; SoftRasterizer renderer; Sound core; Input core; Wi-Fi core;. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. It's not a blocker, but it's a bit weird to have a black background. Code; Issues 45; Pull requests 9; Actions; Projects 2;. 8 x86 msvc 1500. Other options would be muting sound if you can go without it and turning off some of the video layers. OPTIONS¶ These programs follow the usual GNU command line syntax, with long options starting. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. --3d-engine=2 should select opengl. What's happening is sequential OpenGL code is. All. However, SoftRasterizer is the best option to use at the moment. For low resolutions, SoftRasterizer is certainly faster than OpenGL. Welcome to 128-bitbay! You can find everything related to emulation here. Have a good afternoon. 2. Picture 2 - Config - Emulation settings : use these settings for fast and safe emulation (disable advanced bus-level timing for more speed) Picture 3 - Config - 3D Settings : make sure to select OpenGL 3. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. . DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. even with a 1080 ti extreme its still slow at x8. . Use the one that makes desmume go the fastest and change desmume options until it isnt malfunctioning. Normal + SoftRasterizer + no options: THE GAME IS white/purple/gray [enabling textures shows game again, BUT background is white/light blue]. Here a link to download it Do the same for your emulator. Registered: 2009-06-22. Regarding desmume, both it's software and it's OpenGL renderer are pretty inaccurate to the actual hardware. Try switching the 3D Renderer from OpenGL or SoftRasterizer, or vice versa, to see if that resolves the bug. If i don't say something stupid, it is not difficult to implement this. I don't know how to get to that point in twilight syndrome so I can't test it. It occurs regardless of what changes I make to any other settings, either within the core or in Retroarch itself. They’ve known the scope of GL 3. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). 8 -> I can’t be. The Frontend's video driver must be set to gl. Method Z seems to work the best in most cases. 12 and there was no problem until today when I tried to open it and it kept crashing. Press “A” on “Settings” and exchange between OpenGL Renderer and Software Rasterizer. 2. choosing softrasterizer fixes it. Some house. DeSmuME X432R supports a wide range of plugins, including graphics, sound, and input plugins. HQ2x2 + OpenGL 3. r/RetroArch. if youre not using opengl, then opengl doesnt have anything to do with anything. 12 git#1e96e738 x64-JIT SSE2 Attempting change to 3d core to: OpenGL Old WGL OpenGL mode: hardware OpenGL: Successfully created shaders. 2. When i select OpenGL 3. So i'm running ubuntu raring and I noticed that even when I add the --open-gl-2d option, it doesn't seem to acutally use the OpenGL renderer (cf. . Emulation Settings > Uncheck Enable Advanced Bus-Level Timing. The Frontend's video driver must be set to gl. OpenGL: Color Depth (restart) [desmume_color_depth] (16-bit|32-bit) 32-bit allows full color support from the DS (natively 6-bit). See screenshots for comparison. 15. the results will be an even dodgier opengl core that works on fewer hardware configurations, but it may just barely be possible. 8 x86 msvc 1500. Is the DeSmuME OpenGL renderer still being developed and should I use it over the SoftRasterizer?. 2. 4 runs every game I've tried on it seamlessly (or just about) with sound. OPTIONS These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). is just a softrasterizer vs opengl issue and wont be fixed. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. These are far from the worst diffs I've seen for desmume. Basically for pokemon Platinum ( and possibly other games) If opengl renderer is used fog and shadows do not show (such as in gym 3 and other foggy regions). The actual workload is carried out by a GPU… this also takes place with OpenGL since of the "Scan-Conversion" process of vertices that i have read in OpenGL tutorial. The openGL renderer is only better than the soft rasterizer in one case, 50% of the time, when it comes to dialog boxes and fonts etc. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor glitches, that can be. ) I've tried using both the SoftRasterizer and the OpenGL emulation setting but both give the same poor performance. The SoftRasterizer forward CUDA kernel only outputs one (N, H, W, 4) FloatTensor compared with the PyTorch3D rasterizer forward CUDA kernel which outputs 4 tensors:. OpenGL: Color Depth (restart) [desmume_color_depth] (16-bit|32-bit) . However, in this gym, the "darkness" is completely absent. You can find support for Yuzu and Ryujinx, as well as any other emulators here! 1. Enable OpenGL renderer. Windows (since Windows NT 3. Perhaps you have a problem specific to a game, or specific to your videocard/driver/system. Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. These are far from the worst diffs I've seen for desmume. Any ideas? Offline #2 2012-08-01. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. I tried to make my setting, then I realized the problem was the OpenGL Display method. so if we can be optimistic perhaps it will be fixed before the end of time. Offline #5 2012-10-10 03:29:20. Specifically, there is a fog rendering flag that needs to be cleared/set per fragment during rendering, which does occur in SoftRasterizer but does not occur in OpenGL. Since OpenEmu uses a DeSmuMe core to run DS games, is there a. 9. It can usually be fixed by upgrading/downgrading video drivers. I used it since the beginning and didn't have a problem until now. Bad performance on a (bad) laptop is to be expected. OpenGL 3. Save and quit notepad. 5. When I play my anti-piracy patched Pokemon SoulSilver rom using SoftRasterizer, there are flickering black pixels. Comparison GIF. Welcome to 128-bitbay! You can find everything related to emulation here. Regarding desmume, both it's software and it's OpenGL renderer are pretty inaccurate to the actual hardware. Try switching the 3D renderer between OpenGL and SoftRasterizer. 1, Build 7601) Service Pack 1 (7601. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) . One 3D renderer may work faster than the other, depending on the situation. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. _____ Take me to your heart / never let me go! 242K subscribers in the archlinux community. I hope this is helpful. Click above on the category "Config" and select the "Emulation Settings". Soft Rasterizer: A Differentiable Renderer for Image-Based 3D Reasoning is a paper that proposes a novel rendering framework that can optimize both shape and appearance of 3D objects from 2D images. OpenGL Rasterizer core option must be set to. 2, Soft Rasterizer, no diceTerribly Sorry about this. n64, dolphin, ps2, and ps1 dont have these slow down issues at high resolution when a fast computer and a good GPU is behind it. 2 or OpenGL (Old) in Desmume, it automatically switches to SoftRasterizer Here's a Image:. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. Libretro DeSmuME. 0 or 1. 2. SoftRasterizer (w/o fog) But that doesn’t change the facts that: 1: OpenGL 3. The Microsoft software rasterizer supports either OpenGL 1. 3 has been out for a year, and Apple sits on the ARB. In this article, we will cover everything you need to know about DeSmuME, including its history, versions, system requirements, how to use it, and troubleshooting common issues. DeSmuME is a Nintendo DS emulator. OpenGL: Renderer initialized successfully (v2. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. SoftRasterizer. When I use OpenGL 3. 1. OpenGL. 8 x86 msvc 1500. Have a good afternoon. 1, depending on your platform, but will not accelerate anything newer than that. --3d-engine=2 should select opengl. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. ago. 2, my character's head is. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. OPNGL or Softrasterizer? wow really thanks it run more faster and yes my pc is faster beacause it's a new model (=. 9. 32-bit allows full color support from the DS (natively 6-bit). One 3D renderer may work faster than the other, depending on the situation. EmulationStation Desktop Edition (ES-DE) v2. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?You signed in with another tab or window. Reply. If FPS is the issue, up the Frame Skip setting. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. (Mac only) If you are using a pixel scaler and your machine has an older GPU or an integrated GPU, it might help to run the pixel scaler on the CPU by disabling "Run filters on GPU if possible". 3. --3d-engine=ENGINE [gtk] Select available 3d emulation: 0 = 3d disabled 1 = internal desmume software rasterizer (default) 2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help)Softrasterizer vs OpenGL 3. If i don't say something stupid, it is not difficult to implement this. SoftRasterizer's texture alignment issues are supposedly fixed on a per game basis with the newer TXT hack. Brought to you by: mtabachenko, yabause, zeromus. 1, Build 7601) Service Pack 1 (7601. The major applications used for testing were ParaView and VisIt - if. 3. In Windows, the default hotkey to do this quickly is numpad minus. eduhao@hao-li. I just found out games runs at full speed with the SoftRasterizer plugin on DeSmuME, I couldn't test it before because I was using emuCR builds (they are building the 2008 version with vs2010, that can't be good) and it crashed everytime i switched to that plugin. 标准渲染管道(上分支)和Soft Rasterizer渲染框架(下分支)之间的比较。 如图二所示,Soft Rasterizer将初始的变量分为:内部变量与外部变量。内部变量包括:几何图形(M)与顶点外观属性(A)。外部变量包括:相机信息(P)与光照条件(L)。通过标准图形渲染管道,我们可以通过 {P, M} 得到网格. Please don't fill out this field. 11 release, SoftRasterizer does show the map, and OpenGL shows black. 1:From the DeSmuME window, I clicked on Config and went to Frame Skip and made sure Fixed Skip was set to '0 (Never Skip)' 2:From the same Config drop-down menu, go to Frame Skip and make sure 'limit framerate' is unchecked. choosing softrasterizer fixes it. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. Note that however hardware accelerated it may be, oftentimes SoftRasterizer will run faster. I can repro on the second battle. 9. Certainly nothing like the differences between, say, 2. choosing softrasterizer fixes it. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. In any case, there is a limit to how many CPU cores any given feature will take advantage of. Then in the Emulation Settings panel, select. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. But desmume got features like configuring how the windows are shown on screen and it also got some more options with the audio too. 9. This FAQ holds a list of many commonly asked questions about DeSmuME. Sry, the original instructions required you to edit the source code for DeSmuMe. and i try to use the same desmume that i use in acer, desmume 0. Windows 7 x64, HD4870X2. I found some bugs of OpenGL / SoftRasterizer. These are far from the worst diffs I've seen for desmume. For low resolutions, SoftRasterizer is certainly faster than OpenGL. even with a 1080 ti extreme its still slow at x8. ini will be moved. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Use software colour conversion during OpenGL screen rendering. seems desmume is the only emulator that has issues with larger resolution that i know of. Offline #5 2012-10-10 03:29:20. directdraw and opengl have nothing to do with one another. Member. ini on notepad and remove line called "Renderer=X" (any numbers). The OpenGL renderer doesn't do the same polygon clipping that SoftRasterizer does (OpenGL clips fragments only, but not the polygons). For Linux users: add to command line “––cpu-mode=1″. 2. ) ROM game code: ADAE ROM crc: 84427823 ROM serial: NTR. Tried OpenGL 3. (Mac only) If you are using a pixel scaler and your machine has an older GPU or an integrated GPU, it might help to run the pixel scaler on the CPU by disabling "Run filters on GPU if possible". If you're sure you're actually using desmume 0. If i don't say something stupid, it is not difficult to implement this. I tried to make my setting, then I realized the problem was the OpenGL Display method. ups . Any ideas? Offline #2 2012-08-01. Note that later SVN. 1 When using Desmume core with RetroArch on Mac with GL, there is no options for hardware rasterization. Reload to refresh your session. However since the GPU is orders of magnitude faster software renders are. Offline #10 2014-09-01 21:11:41. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't possibly. You signed in with another tab or window. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). in the Ecruteak gym everything is black when using opengl, except for characters. 1. Disable the Option "Enable Advanced Bus-Level Timing" and enable the Option "Patch delay loop SWI (speed hack)". usc. (sorry, but I'm too perfectionist xD). 3D Settings window → Add OpenGL X2 to X4, SoftRasterizer X2 to X4 to Renderer If this Renderer is selected, the. By inverting such renderer, one can think of a. On the latest commit of DeSmuMe, a rather noticable artifact occurs in the main menu in that the back of the text box does not cover everything up to the right border, creating a gap where the background peeks through. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). Hence, I assume it's a bug in the Soft Rasterizer. choosing softrasterizer fixes it. Try switching the 3D renderer between OpenGL and SoftRasterizer. The Frontend's video driver must be set to gl. My Specs: Operating System: Windows 7 Professional 64-bit (6. OpenGL 3. problem 3 (missing aunt) is just a softrasterizer vs opengl issue and wont be fixed. This is an unfixable issue. zeromus Radical Ninja Registered: 2009-01-05. desmume is too old and crusty to guarantee that microstutters won't happen, and no amount of complaining will change that. Actually, SoftRasterizer is slower and choppier than OpenGL but OpenGL runs just slightly better with long freeze ups every few seconds. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. please helpOpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. One 3D renderer may work faster than the other, depending on the situation. 1, depending on your platform, but will not accelerate anything newer than that. It is the most accurate Nintendo DS emulator and is actively developed by the DeSmuME Team. 기본적인 속도는 DeSmuME가 더 빠르지만 해상도를 높이면 CPU 부담으로 이어지는 DeSmuME과 달리 melonDS는 GPU 가속 덕분에 성능에 타격 없이 해상도를 높일 수 있다. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. 图2. SoftRasterizer. It is written by: YopYop156. the black holes were caused by using the opengl renderer. You can repeat this as many times as you need in order to do the profiling runs. I can repro on the second battle. These are far from the worst diffs I've seen for desmume. This line disappears if I go to 3D settings and select OpenGL. Also, dont forget to set the emulator to use the opengl renderer. FFT A2 runs superbly on the new release, and with higher FPS (in my experience) using OpenGL 3. As a matter of. any lingering stuttering may be due to an autosave and a slow disk or other rogue processes. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). 3: Next in the same Config drop-down menu, click '3D Settings' and in 'Renderer' choose 'SoftRasterizer'. And modern GPUs are a lot less quirky and unexact than the DS, so things like this appear. (display text / backgroud color / 3d etc…) v0. 10. Not a bug on your system. In the 3D Rendering Settings panel, ensure that the 3D Rendering Engine is not set to None. 2 and 3. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. Creator: Donald Private: No Its an old issue that was mentioned years ago. I got the answer! The problem is OpenGL 32 which makes Desmume crashes on both 32 bit and 64 bit for any Windows version! Also for other OS version. Text rendering is poor (toggle between opengl and softrasterizer renderers to get through game or use TXT hack in > 0. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. The emulator also features a built-in movie recorder. And finally, the 3D subsystem can be run through either SoftRasterizer (a purely CPU-based 3D renderer) or OpenGL (a CPU+GPU-based 3D renderer). Use software colour conversion during OpenGL screen rendering. 1, Build 7601) Service Pack 1 (7601. Offline #5 2012-10-10 03:29:20. Brought to you by: mtabachenko, yabause, zeromus. I have tried OpenGL 3. 3. What you're describing can typically only happen if your system is broken and something's using the 3d hardware. someone could explain me a few characteristic of DSMUME for can get more speed well it works excellent in my PC but i think that it can run more faster could explain or tell me what's the difference between OPGNL vs Softrasterizer? and what's the configuration correctly? thanks and please Pokemon Heart. 06. The X432R versin adds high-definition rendering of 3D game objects in DS games, upscaling resolution by up to four times (X4 or 3 or 2). Note that however hardware accelerated it may be,. Try switching the 3D renderer between OpenGL and SoftRasterizer. Testing it on 0. (but openGL is in fact slower) Last edited by Lmjai (2010-12-23 09:05:03)I can repro on the second battle. desmume is a Nintendo DS emulator running homebrew demos and commercial games. Anyway, back on topic as the crash when I use the GPU. OpenGL 3. DeSmuME SVN r5364 is compiled. But in the other hand, when I choose direct 3d, It works perfectly until I close the emulator and get the message "Direct 3D Display method failed", and then, when I reopen it the option is back to. 2. In pictures: OpenGL 3. 9. Any ideas? Offline #2 2012-08-01. 2. 9. Try switching the 3D renderer between OpenGL and SoftRasterizer. Is this a limitation on the Mac platform?Fix your bugged out system (upgrade/downgrade gpu drivers, change display method, change 3d rendering method to softrasterizer, blow out fans) and find out. I am not sure if Etrian Odyssey share the same issue with its displayed text cutoff compared to these 4 games (please ignore if it is. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon. Registered: 2009-01-05. Regarding desmume, both it's software and it's OpenGL renderer are pretty inaccurate to the actual hardware. Reset the emulator. Softrasterizer isnt always slower than opengl. These are far from the worst diffs I've seen for desmume. 9. I upgraded to version 0. Brought to you by: mtabachenko, yabause, zeromus. Posts: 3.